Magic Resistance: Wylde Dragons have Advantage on Saving Throws against magic.
Legendary Resistance(3/Day): If a Wylde Dragon fails a saving throw, they can choose to succeed instead.
Magic Attacks: Wylde Dragons’ attacks are magical.
Healthy: Wylde Dragons are immune to disease.
Innate Spellcasting: Wylde Dragons can innately cast the following spells(Save DC 17, +9 to hit with spell attacks):
3/Day: Magnify Gravity, Slow
1/Day Each: Gravity Sinkhole, Steel Wind Strike
Multiattack: the Wylde Dragon uses its Frightful Presence(optional), then makes three attacks, one with its bite and two with its claws.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite: melee weapon attack, reach 10ft, +12 to hit, 2d10+7 Piercing Damage plus 1d10 Poison Damage.
Claw: melee weapon attack, reach 5ft, +12 to hit, 2d6+7 Slashing Damage.
Tail: melee weapon attack, reach 15ft, +12 to hit, 2d8+7 Bludgeoning Damage.
Swallow: the Dragon makes a Bite attack against one medium or smaller creature it has restrained within 10ft of it. On a hit, the target takes the bite’s damage and is swallowed. While swallowed, the target is blinded, restrained, has total cover from effects originating outside the Dragon, and takes 6d6 acid damage at the start of each of the Dragon’s turns. If the dragon takes 30 or more damage on a single turn from a creature inside it, the Dragon must succeed on a DC 15 Con save or barf up all swallowed creatures, which fall prone in a space within 10ft of it. If the Dragon dies, a swallowed creature can escape using 15ft of movement, exiting prone. Swallowing a creature breaks the Restraint on other creatures held by its Vine Lash. As long as at least one creature is Restrained, the Dragon cannot use its Vine Lash again.
Breath Weapon(Recharge 5-6): the Dragon uses one of the following Breath Weapons.
Poison Breath: 60ft cone, DC 18 Constitution save, 10d8 Poison Damage and Poisoned for one hour. Poisoned condition cannot stack with itself.
Thorn Breath: 60ft cone, DC 18 Dexterity save, 22d4 Piercing Damage on a failure, half as much on a success.
Vine Lash: 60ft cone, DC 18 Strength save, Restrained by the vines wrapped around it, these vines are connected to the Dragon. The Target or a creature within reach can make a Strength check as an Action to free the Target.
Legendary Actions:(3)
Detect: the Dragon makes a Perception check.
Tail: the Dragon makes a Tail attack.
Cast: the Dragon casts a spell of 3rd Level or lower.
Reel: the Dragon pulls one creature it has restrained with its Vine Lash to an unoccupied space within 10ft of it.
Wing Attack(costs 2 actions): the Dragon beats its wings. All creatures within 10ft of it must succeed on a DC 19 Dexterity Saving throw or take 2d6+6 Bludgeoning Damage and be knocked Prone. The Dragon then flies up to half its flying speed.
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