Magic Resistance: Wylde Dragons have Advantage on Saving Throws against magic.
Legendary Resistance(3/Day): If a Wylde Dragon fails a saving throw, they can choose to succeed instead.
Magic Attacks: Wylde Dragons’ attacks are magical.
Healthy: Wylde Dragons are immune to disease.
Innate Spellcasting: Wylde Dragons can innately cast the following spells(Save DC 21, +13 to hit with spell attacks):
3/Day: Gravity Sinkhole, Slow
1/Day Each: Gravity Fissure, Steel Wind Strike, Power Word Pain, Wall of Force
Multiattack: the Wylde Dragon uses its Frightful Presence(optional), then makes three attacks, one with its bite and two with its claws.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite: melee weapon attack, reach 15ft, +15 to hit, 3d10+8 Piercing Damage plus 2d10 Poison Damage.
Claw: melee weapon attack, reach 5ft, +15 to hit, 3d6+8 Slashing Damage.
Tail: melee weapon attack, reach 20ft, +15 to hit, 2d10+8 Bludgeoning Damage.
Swallow: the Dragon makes a Bite attack against one medium or smaller creature it has restrained within 15ft of it. On a hit, the target takes the bite’s damage and is swallowed. While swallowed, the target is blinded, restrained, has total cover from effects originating outside the Dragon, and takes 10d6 acid damage at the start of each of the Dragon’s turns. If the dragon takes 50 or more damage on a single turn from a creature inside it, the Dragon must succeed on a DC 20 Con save or barf up all swallowed creatures, which fall prone in a space within 10ft of it. If the Dragon dies, a swallowed creature can escape using 15ft of movement, exiting prone. Swallowing a creature breaks the Restraint on other creatures held by its Vine Lash. As long as at least one creature is Restrained, the Dragon cannot use its Vine Lash again.
Breath Weapon(Recharge 5-6):
Spore Cloud: 90ft cone, DC 22 Constitution save, 13d8 Poison Damage and affected by its Spores. Constructs and Dragons are immune to its Spores. On a success, the creature takes half as much damage and aren't affected by its Spores.
Thorn Breath: 90ft cone, DC 22 Dexterity save, 30d4 Piercing Damage, or half as much on a success.
Vine Lash: 90ft cone, DC 22 Strength save, Restrained by the vines wrapped around it, these vines are connected to the Dragon. The Targets or creatures within reach of them can make a Strength check as an Action to free the Target.
Spores: when a creature fails its initial save against Spore Cloud, it is affected as per the Poisoned condition. Every hour after the initial save, the target makes another Constitution Saving throw. Three successes and the target resists its Spores, three failures and the target is permanently turned into a Spore Thrall under the Dragon’s command, who can use a Bonus Action on its turns to command its thralls. Once the target fails twice, it has Disadvantage on future saves. At any time before three failures, Greater Restoration or similar magic will cleanse the target of its Spores. After three failures, only Divine Intervention or Wish can undo the effect. This is not a poison or a disease.
Legendary Actions:(3)
Detect: the Dragon makes a Perception check.
Tail: the Dragon makes a Tail attack.
Cast: the Dragon casts a spell of 5th Level or lower
Reel: the Dragon pulls one creature it has restrained with its Vine Lash to an unoccupied space within 15ft of it.
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