Medium Undead, Neutral Evil
Armor Class 13
Hit Points 36 (4d12 + 3)
Speed 30 ft.
STR
13 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +5, WIS +2
Damage Resistances Slashing
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Blood Drain. If a void zombie hits a living creature with its tongue attack, it drains blood from the creature, inflicting 2 points of Strength damage before the tongue detaches.

Vulnerable to Critical Hits. Unlike most undead, void zombies are vulnerable to critical hits and sneak attacks. A critical hit to a void zombie indicates damage to the larval akata within its body.

Actions

Multiattack. The zombie makes two attacks: one with its slam and one with its tongue.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Tongue. Melee Weapon Attack: -3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Reactions

During Combat. Void zombies focus on the nearest foe and keep after them until they’re dead or out of sight.

Morale. Void zombies fight until destroyed.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2020 9:49:02 AM
7
1
1
Coming Soon

Monster Tags: undead

Habitat: CoastalForestSwampUrban

RoninTX

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