Medium Dragon, Chaotic Good
Armor Class 14 Natural
Hit Points 40 (6d8 + 12)
Speed 30 ft., Fly 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +4, Stealth +8, Survival +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands draconic but can’t speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Superior Invisibility. As a bonus action, the camouflage drake can magically camouflage itself turning invisible until its concentration ends (as if concentrating on a spell). Any equipment the camouflage drake wears or carries is invisible with it.

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 2 (1d6 - 1) piercing damage plus 10 (3d6) poison damage.

Hypnotic Hood (Recharge 5–6). The camouflage drake expands its hood all creature that can see it must succeed on a DC 13 Wisdom saving throw, or for 1 minute the creature becomes frightened for the duration. While frightened this way, the creature is incapacitated and has a speed of 0.

The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its panic.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2020 1:15:32 PM
5
1
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Coming Soon

Habitat: ForestSwamp

Coffee_holic

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