Immutable Form. The construct is immune to any spell or effect that would alter its form.
Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.
Self-Destruct. When the construct is reduced to 0 hit points, it immediately glows white-hot and melts to slag. Any creature in contact with the construct when it self-destructs takes 16 (4d8) fire damage. The eye-gem power core remains, now inert and crazed with blackened cracks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage.
Entropic Decay (Recharge 6). The construct attempts to break down the matter of the multiverse and rend a 10 foot wide hole in reality at a point within 15 feet of it. Any creature or object within that area must make a DC 17 Constitution saving throw taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. Save or fail, the matter of the multiverse in this area begins to break down. If the same area is targeted by an Entropic Decay, a temporary portal to another place opens (could be any distance away or even on another plane). Reality reasserts itself after one round.
Description
Portal Contructs were originally developed by the War Wizards as a way of transporting troops behind enemy lines, even within anti-magic fields. Each construct is programmed with a limited artificial intelligence and a single. all encompassing directive: Open More Portals.
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