Quick-draw: If this creature has 1 hand free it can instantly draw a 1 handed weapon.
Action Surge: This creature can take an additional attack action, use this once per fight.
Combat Adept: This creature has 2 superiority die and can use the riposte and trip attack maneuvers.
Long-sword - 1d20+2 DC - 1d8+2 Damage - Slashing, Versatile (1d10)
Hand Crossbow - 1d20+4 DC - 1d6+4 Damage - Piercing, Light, Loading, Range (30/120)
Description
A humanoid creature with a bandanna over their face and is likely to stop you upon the road to demand payment to cross.
Lair and Lair Actions
Normally in a group stopping adventurers. Their bases would be located in alleys or abandoned homes. Their base would contain the gangboss as well as multiple traps. The base would also be set with defenses including:
Minor Ballistas and mounted crossbows at a strategic point to help defend.
Levers that activate spikes that push up and strike anybody standing on them. This deals 1d6 piercing damage.
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