Medium Humanoid, Chaotic Evil
Armor Class 15 Light Leather
Hit Points 21 (3d10 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +4, DEX +6
Senses Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Quick-draw: If this creature has 1 hand free it can instantly draw a 1 handed weapon.

Action Surge: This creature can take an additional attack action, use this once per fight.

Combat Adept: This creature has 2 superiority die and can use the riposte and trip attack maneuvers.

Actions

Long-sword - 1d20+2 DC - 1d8+2 Damage - Slashing, Versatile (1d10)

Hand Crossbow - 1d20+4 DC - 1d6+4 Damage - Piercing, Light, Loading, Range (30/120) 

Description

A humanoid creature with a bandanna over their face and is likely to stop you upon the road to demand payment to cross.

Lair and Lair Actions

Normally in a group stopping adventurers. Their bases would be located in alleys or abandoned homes. Their base would contain the gangboss as well as multiple traps. The base would also be set with defenses including:

Minor Ballistas and mounted crossbows at a strategic point to help defend.

Levers that activate spikes that push up and strike anybody standing on them. This deals 1d6 piercing damage.

 

Habitat: Urban

NothingIncarnate

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