Medium Humanoid (Elf), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 65 (9d6 + 20)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
20 (+5)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws INT +8, WIS +6
Skills Arcana +13, History +13
Senses Passive Perception 12
Languages Elven, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Lord of Lore is a 9thth-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Lord of Lore can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand,   mending

1st level (4 slots): identify, mage armor*, magic missile, find familiar

2nd level (3 slots):  mirror image, misty step

3rd level (3 slots): counterspell, lightning bolt, fireball

4th level (3 slots): banishment, fire shield, greater invisibility

5th level (1 slots): cone of cold, scrying,

 

*The Lord of Lore casts these spells on itself before combat.

Actions

Summon Construct. The Lord of Lore uses his bonus action to summon an enchanted construct.

Monster Tags: NPC

Habitat: Urban

Gyldrin

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