Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Fire Susceptability. If the golem is subjected to fire damage its form partially melts, halving its moviement until the end of its next turn
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Chocolate Breath. The golem exhales a 60ft long, 5ft wide line of melted chocolate from it's mouth. Each creature in the chocolate's path must succed a DC 17 Dexertiy saving throw or become covered in hot chocolate and take 21 (6d6) fire damage. On a success, a creature takes half as much damage, and is not covered. A creature covered in chocolate must use thier action to wipe of the chocolate before it hardens. If the creature ends it's turn covered in the chocolate, the chocolate begins to harden, and the creature becomed incapacitied (due to the intoxicating smell of gormet chocolate), blinded, and cannot breathe, move, or speak. Another creature can attack and destroy the chocolate coating, which has an AC of 14, 15 HP, and immunity to poison and psycic damage. Half of all slashing and piercing damage is dealt to the creature trapped inside. Once the chocolate is reduced to 0HP, the creature inside is freed and this effect ends for that creature.
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