Armor Class
15
(natural armor)
Hit Points
320
(20d12 + 140)
Speed
40 ft., Swim 25 ft.
STR
26
(+8)
DEX
16
(+3)
CON
25
(+7)
INT
18
(+4)
WIS
13
(+1)
CHA
15
(+2)
Saving Throws
STR +13, INT +9
Damage Immunities
Fire
Condition Immunities
Blinded, Frightened
Senses
Passive Perception 11
Languages
Giant, Gith, Terran
Challenge
14 (11,500 XP)
Proficiency Bonus
+5
Traits
Crocodile blood. After you kill the giant, it's blood and bones turn into a giant crocodile.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 31 (5d10 + 4) piercing damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Description
Ancient giants take the form of a pharoh, living in the desert these giants live only in small groups and have less food to eat. Thin and strong these giants fight to live, and most die.
Comments