Huge Giant, Chaotic Good
Armor Class 15 (natural armor)
Hit Points 320 (20d12 + 140)
Speed 40 ft., Swim 25 ft.
STR
26 (+8)
DEX
16 (+3)
CON
25 (+7)
INT
18 (+4)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +13, INT +9
Skills Athletics +8, History +5
Damage Immunities Fire
Condition Immunities Blinded, Frightened
Senses Passive Perception 11
Languages Giant, Gith, Terran
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Crocodile blood. After you kill the giant, it's blood and bones turn into a giant crocodile.  

Actions

Multiattack. The giant makes two greatclub attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 31 (5d10 + 4) piercing damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Description

Ancient giants take the form of a pharoh, living in the desert these giants live only in small groups and have less food to eat. Thin and strong these giants fight to live, and most die.     

Habitat: Desert

KrivKons

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