Large Giant, Chaotic Evil
Armor Class 17 (chain armor and shield)
Hit Points 76 (8d10 + 32)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

Occasionally, someone will forge heavy armor and metal weapons for an ogre serving them. More often than not, the dim-witted creatures will lose their weapons and shred their armor after their first battle, but these armored ogres can be hard to bring down and make an impressive shock troops for a monstrous army. 

 

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

JimG

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