Medium Beast, Chaotic Neutral
Armor Class 12 (natural armor)
Hit Points 28 (3d10 + 10)
Speed 50 ft.
STR
14 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +4, WIS +2
Skills Perception +3, Stealth +4, Survival +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30 Ft, Darkvision 60 Ft, Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Psychic Link. The warg has an established psychic link with its packmates. This can include any friendly allies it chooses. Through the link, the warg can share basic emotions, thoughts, and images. If the link persists over an extended period of time, the warg can speak to its allies in a language they understand.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Monster Tags: Misc Creature

Habitat: ForestHill

Hockeykinger

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