Fire Form. The elemental appears to be a normal flame. It can be identified as a fake on a successful DC 20 investigation check. This check can be repeated each time a creature takes a level of exhaustion.
Heat Drain. Every hour a creature without immunity to cold damage spends within 20 feet of the cold flame it takes one exhaustion. This effect bypasses cold weather gear and magic items that provide heat. After each level of exhaustion a creature makes a DC 15 insight check to realize it is freezing to death.
Detonate. If attacked, the spirit will explode and spread its ash (and offspring) in a 50ft radius. This does not happen if the fire is doused with water immediately. Anyone within 10ft of the explosion must succeed on a DC 15 Dexterity saving throw or take 4d10 cold damage.
Description
A spirit that feeds on the warmth made from fires. It takes the form of a pile of ash, lurking in abandoned fire pits while waiting for someone to make a campfire. When a fire is lit it slowly consumes it while using illusion magic to simulate the warmth of a campfire. After one night of being lit it reproduces. The offspring, also piles of ash, crawl into player's backpacks and sneak their way into the next fire they get near.
Comments