Medium Aberration, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 30 (6d8)
Speed 30 ft.
STR
2 (-4)
DEX
12 (+1)
CON
8 (-1)
INT
10 (+0)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws WIS +6
Skills Stealth +4
Damage Resistances Ranged Attacks
Damage Immunities Psychic
Condition Immunities Blinded
Senses Blindsight within 60 ft it knows exactly where you are, between 60 ft and 200 ft it knows your general direction but can't put you to sleep., Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Sleep. The Alps magically put their enemy to sleep. Ranged Bonus Action: DC save 16., 1 target, Hit: Puts target to sleep but damaging that target of any ally of that can wake the target up.

Bestow Nightmares. Alps Attack to a sleeping creature granting them Nightmares and hurting them psychologically. Ranged Attack:  to a sleeping target, reach 60ft., 1 target. Hit: 14(3d6+4) psychic damage.

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 2(1d4 ) bludgeoning damage. 

 

 

Description

The Alps are mysterious creatures. Unknown where they came from or what their intents are these creatures appear only at night feeding on other creature's nightmares and fears. These feeble looking white creatures seem to have no eye or ear but they still can find their prey somehow. When looked directly these creatures seem in a constant state of movement looking blurry and watching their prey from afar waiting for them to tire out or even go to sleep if not putting them to sleep forcefully so they can feed on their worst dreams.

Previous Versions

Name Date Modified Views Adds Version Actions
3/30/2020 3:01:20 PM
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3/30/2020 3:02:51 PM
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3/30/2020 3:21:07 PM
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3/30/2020 3:23:04 PM
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3/30/2020 3:29:10 PM
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Monster Tags: abberationelffey

anonim

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