Armor Class
21
(natural armor)
Hit Points
520
(79d6 + 47)
Speed
25 ft.
STR
20
(+5)
DEX
21
(+5)
CON
27
(+8)
INT
30
(+10)
WIS
25
(+7)
CHA
26
(+8)
Saving Throws
INT +18
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 27
Languages
understands all speaks none.
Challenge
27 (105,000 XP)
Proficiency Bonus
+8
Traits
Antimagic Susceptibility. The scarecrow is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Actions
Multiattack. The scarecrow makes two melee attacks.
Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 54 (12d8 +3) piercing damage.
Mean look. Ranged weapon attack: +12 to hit, reach 30 ft., one target. Hit: 32 (5d10 +10) necrotic damage
Description
A Colossal scarecrow with Freddy crugger's claws.