Armor Class
11
Natural Armor
Hit Points
19
(3d10 + 3)
Speed
60 ft.
STR
18
(+4)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Smell for Blood. Cicero has Advantage on Wisdom (Perception) checks that rely on smelling traces of blood.
Tear to Pieces. If Cicero moves at least 20 feet straight toward a creature and then hits it with its claw attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, Cicero can make one snatch attack against it as a bonus action.
Actions
Snatch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/30/2020 5:57:05 PM
|
5
|
1
|
--
|
Coming Soon
|
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