Fire Form. Zulken can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. Zulken sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet Zulken moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. Zulken makes 1 touch attack and one halberd attack.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 7) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Halberd. Melee Weapon Attack: +7 to hit, reach 6 ft., one target. Hit: 10 (2d6 + 10) piercing damage
Meteor Barrage. This allows Zulken to rain down meteors on 5 enemys max. Hit: 15 (2d6 + 12) blugeoning damage.
Previous Versions
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3/30/2020 6:32:49 PM
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Coming Soon
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