Charge. Every 10 feet of movement in a straight line, up to 80 feet, increases the damage of slam by 1d10 (included in the attack).
Water Breathing. The cetus can breathe only underwater.
Multiattack. The cetus makes two attacks: two with its its bite or one with its bite and one with its fling.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 32 (4d12 + 6) piercing damage, and Medium or smaller target is grappled (escape DC 17). Until this grapple ends, the creature is restrained, and the cetus can't use its bite on another target.
Fling. One Medium or smaller creature grappled by the cetus is thrown up to 30 feet and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 Dexterity saving throw or take the same damage and be knocked prone.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 39 (6d10 + 6) bludgeoning damage + 5 (1d10) bludgeoning damage per 10 feet moved in a straight line toward the target, to a maximum of 80 feet, 44 (8d10).
Description
A cetus swiftly rises up from the depths as a passing ship disturbs the waters. Unseen, it slams into the keel of the ship, tossing doomed sailors into the sea. The damaged ship drifts away, leaving the cetus to its meal.
Massive sea serpents, an adult cetus averages twenty-five feet in length and is strong enough to smash through the hull of most ships. Distinctive frills and fins cut a menacing silhouette. Their tough scales repel the attacks of standard weapons, making them particularly dangerous monsters. These serpentine predators haunt oceans and deep seas, competing with other sea monsters such as giant sharks for territory.
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