Medium Humanoid (Any Race), Any Alignment
Armor Class 22 (Breast plate+2, shield+1)
Hit Points 148 (16d8 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +10, DEX +9, CON +10
Skills Athletics +10, Intimidation +8
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Special equipment: Artagus has a +2 half-plate and a +1 shield it also wields the artifact Gae Bolg ald the legendary Eye of fate

Eye of fate.
Artagus can take up to 3 reactions per round.Once per day as a bonus action Artagus gains foresight until que end of his next turn

Brave.A Artagus has advantage on saving throws against being frightened.

Strong Grip. Artagus can use Gae bolg as if it had the versatil property 

Action surge 1/ShortRest. Artagus can take one additional action on his turn. (if this action is the second attack action this turn Artagus can make one more attack as part of it)

Second Wind 1/ShortRest. As a bonus action Artagus regains 22 hit points

Improved critical. Artagus scores critical hits on a 19 or 20

FEATS. 

 On his turn, when Artagus scores a critical hit with a melee weapon or reduces a creature to 0 hit points with one, he can make one melee weapon attack as a bonus action.
Before Artagus makes a melee attack with Gae Bolg, he can choose to take a - 5 penalty to the attack roll. If the attack hits, he adds +10 to the attack’s damage.

When Artagus takes the Attack action and attack with Gae Bolg two handed he can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage.


Actions

Multiattack. Artagus makes three melee attacks

Gae Bolg. Melee  Weapon Attack: +13 to hit, reach 10 ft. ., one target. Hit: 13 (1d8 + 8) piercing damage, or 14 (1d10 + 8) piercing damage if used with two hands.If the target is a creature other than an Undead or a Construct, it must succeed on a DC 16 Constitution saving throw or lose 5 (1d10) Hit Points at the start of each of its turns due to an Infernal wound. Each time Artagus hits the wounded target with this Attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical Healing.

Shield Bash. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 11 (2d4 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone or pushed 15ft.

 

 

Fragment of Creation 1/day. As an action Artagus speaks the spear true name and throw it to a creature within 60ft. Make a ranged attack dealing 6d10 piercing damage on a hit. Whether hit or miss every creature within 20ft from the spear must succeed on a DC 17 Constitution saving throw taking 6d10 force damage on a failed save or half as much on a successful one.

Reactions

Polearm master. creatures provoke an opportunity attack  when they enter Artagus´s reach.(he must be wealding Gae Bolg two handed)

Sentinel. Creatures within 5 feet of Artagus provoke opportunity attacks even if they take the Disengage action before leaving your reach

When Artagus hits a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.

Monster Tags: NPC

Habitat: Urban

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