Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes three attacks: two with its ossifying touch and one with its sting.
Sting (Recharge 5-6). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Ossifying Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6+1), when hit by this effect a creature gains 10 temporary hitpoints that are unaffected by its Ossifying touch attack, if this quantity reaches over the creatures hitpoints maximum it is encased in bone and is restrained until the hitpoints are replaced, a creature under this effect also gains vulnerability to bludgeoning damage.
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