Large Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit Points 70 (10d10 + 30)
Speed 40 ft., Fly 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +3, WIS +4, CHA +5
Skills Deception +7, Insight +6
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The devil makes three attacks: two with its ossifying touch and one with its sting. 

Sting (Recharge 5-6). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Ossifying Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:   5 (1d6+1), when hit by this effect a creature gains 10 temporary hitpoints that are unaffected by its Ossifying touch attack, if this quantity reaches over the creatures hitpoints maximum it is encased in bone and is restrained until the hitpoints are replaced, a creature under this effect also gains vulnerability to bludgeoning damage.

Monster Tags: Devil

Shogthur

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