Special Trait Name. Enter the description for your special trait.
Spellcasting. 3-level spellcaster. Its spellcasting ability is int (spell save DC 13, +5 to hit with spell attacks). The cult leader has following spells prepared:
Cantrips (at will): acid splash, minor illusion
1st level (3 slots): mage armor, ray of sickness
Action Name. Enter the description for your action.
dagger: +5 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 2) [piercing] damage.
summon: roll a d6 if 5-6, 1d4 skeletons are summoned
none
Enter the description for how legendary actions work for your monster here.
Description
Any humanoid, wears robes of the cult
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- -
If the [monster name] dies, these effects fade over the course of #d# days.
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