Medium Humanoid, Chaotic Evil
Armor Class 13 none
Hit Points 12 (3d8)
Speed 25 ft.
STR
9 (-1)
DEX
10 (+0)
CON
11 (+0)
INT
16 (+3)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws INT +5
Senses Passive Perception 13
Languages Common common, Dark moon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. 3-level spellcaster. Its spellcasting ability is int (spell save DC 13, +5 to hit with spell attacks). The cult leader has following spells prepared: 

Cantrips (at will): acid splash,  minor illusion
1st level (3 slots): mage armor, ray of sickness

Actions

Action Name. Enter the description for your action.

dagger: +5 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 2) [piercing] damage. 

summon: roll a d6 if 5-6, 1d4 skeletons are summoned

Reactions

none

Legendary Actions

Enter the description for how legendary actions work for your monster here.

 

Description

Any humanoid, wears robes of the cult

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • -

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Wacheese22

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