Ecdysis. When Alessi is reduced to 0 hit points, the next time she takes a long rest, she must spend the next 8 hours molting. She is vulnerable to bludgeoning, piercing, and slashing damage during this period. Any lost limbs or appendages are regenerated at the end of this period.
Fey Ancestry. Alessi has an advantage on saving throws against being charmed and magic can't put her to sleep.
Reactive. Alessi can take one reaction on every other turn in combat.
Sensate. Alessi can cast detect thoughts once per day. When she casts message, it's cast telepathically and can't be blocked by normal means.
Squishy Innards. Alessi gains 1 fewer hit points per hit dice (included).
Spider's Dexterity(Recharges after Alessi Finishes a Short or Long Rest). When she makes an opportunity attack, Alessi can spend one hit dice to make up to two additional attacks. If both hits, she regains the hit dice that she lost for this trait.
Spellcasting. Alessi is a 6tt-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +8 to hit with spell attacks). Alessi has following bard spells prepared:
Cantrips (at will): light, mending, minor illusion, message
1st level (4 slots): healing word, cure wounds, silent image, charm person
2nd level (3 slots): hold person, lesser restoration,suggestion
3rd level (3 slots): dispel magic, fear
Multiattack. She makes four scimitar attacks, with two-when they hit-don't add the Dexterity modifier to the damage roll.
Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) slashing damage.
Scythe Blades. When she falls off a ledge, she makes a Strength (Athletics) check to hold on.
Parry. Alessi adds 5 to its AC against one melee attack that would hit it. To do so, she must see the attacker and be wielding a melee weapon.
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