Huge Plant, Neutral Good
Armor Class 18 Natural Armor
Hit Points 162 (12d12 + 7)
Speed
STR
26 (+8)
DEX
8 (-1)
CON
24 (+7)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +13, CON +12, WIS +8
Skills Athletics +9, Perception +8, Persuasion +6
Damage Vulnerabilities Cold, Necrotic
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Unconscious
Senses Tremorsense The Autumn Walker can feel the slight tremors in the ground of creatures up to 120 ft., Passive Perception 18
Languages Druidic, Elvish
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

False Appearance: While the Autumn Walker remains motionless, it is indistinguishable from a normal tree except that it's leaves are perpetually brown, red or yellow.

Siege Monster: The Autumn Walker deals double damage to Objects and structures.

Legendary Resistance (3/Day): If the Autumn Walker fails a saving throw, it can choose to succeed instead.

Burning Radiance.The Autumn Walker's weapon attacks are magical. When the Autumn Walker hits with a melee weapon attack, the attack deals an extra 1d8 radiant damage and 1d8 fire damage (included in the attack).

Spellcasting: The Autumn Walker is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It does not need material components to cast it's spells. It has the following druid Spells prepared: 

• Cantrips (at will): Druidcraft, Produce Flame, Guidance
• 1st level (4 slots): Entangle, Speak with Animals, Fog Cloud
• 2nd level (3 slots): Animal Messenger, Flaming Sphere
• 3rd level (3 slots): Protection From Energy(Cold), Daylight

Actions

Multiattack: The Autumn Walker makes two slam attacks.

Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) bludgeoning damage, 4 (1d8) radiant damage, and 4 (1d8) fire damage.

Rock: Ranged Weapon Attack: +13 to hit, range 60/180 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Reactions

Harden Bark. The Autumn Walker magically hardens it's bark-like skin to defend against oncoming attacks. When succeeding on a Saving throw to take half damage, instead the Autumn Walker takes no damage. After this ability has been used it cannot be used again next round.

Legendary Actions

The Autumn Walker can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Autumn Walker regains spent legendary actions at the start of its turn.

Cast Cantrip (Costs 1 Action). The Autumn Walker casts a spell from its Cantrip list.

Cast Entangle (Costs 2 Actions). The Autumn Walker casts the Entangle spell.

Slam (Costs 1 Action). The Autumn Walker makes one Slam attack action against a target.

Description

The Autumn Walkers are an ancient creature and protector of the Forest Of Unending Fall. They were created from the leftover magic of two quarreling gods, one of the Sun and fire the other of natural death and peace, who had contests many thousands of years before, which created a miasma of magical energy forming the Forest Of Unending Fall.

The Autumn Walkers stride among the trees as a shepherds of the plants, animals and people that call the enchanted forest home. They are similar in appearance and size to a regular Treant, except for their slightly larger size and perpetual Autumn appearance of red, brown and yellow leaves.

Autumn Walkers are creatures of good and dislike violence, preferring to solve issues with discussion and often compliment their adversaries on things such as appearance, and physical, mental or magical strength and power. Their speech is elegant and their voices gentle, though it can become monotonous after spending enough time with them.

Autumn Walkers when pushed to fight will fight ferociously, meaning to end a battle quickly and as painlessly as possible. They will strike hard from afar if they can before moving in close, and in close combat they will rely on their tough skin and high endurance to wear down their opponent.

Autumn Walkers create creatures from small plants called Autumn Blossoms, and use them to heal and protect their forests.

Habitat: Forest

IncoherentWhat