Consume Life. As a bonus action, the voidling can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the voidling regains 10 (3d6) hit points and the creature then mutates into a voidling.
Ephemeral. The voidling can't wear or carry anything.
Incorporeal Movement. The Voidling can move through objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Elemental bite. Melee Spell Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d8+3) elemental damage. Type of element is based on location of environment. DC 10 save or the target become vulnerable to the elemental damage type.
Claw. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+3) slashing damage
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