Medium Humanoid (Half-Orc), Any Non-Lawful Alignment
Armor Class 15 (plate)
Hit Points 45 (8d6 + 16)
Speed 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
13 (+1)
WIS
9 (-1)
CHA
11 (+0)
Saving Throws STR +5, CON +5
Skills Athletics +7, Intimidation +7
Senses Darkvision, Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unbreakable. Balargh has immunity against being frightened and charmed

Actions

Multiattack. Balargh makes three melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

War cry (Recharges after a Short or Long Rest). For 1 minute, Balargh can utter a terrifiyng shout, resonating throughout the whole temple, frightening any creature that can hear it that's in the same room as him, at least 45 feet from him. Any creature affected by it must make a WIS save with a DC of 12. If failed, the creature will be frightened, and can use their action and bonus action to reroll their save.

Revenge (Recharges after a Short or Long Rest). Instant. When surrounded, overwhelmed, or on low health, Balargh will gain double the hitpoints he already has as temporary hitpoints, gaining a +1 on STR and CON, and a -3 on WIS and INT. the temporary hitpoints and stats will fade 3 turns after he activates this ability, and Balargh will die if his hitpoints are equal or below zero when the temporary hitpoints are removed.

Reactions

Parry. Balargh adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Balargh, the first defender of the treasure and the first to be defeated by our merry band of heroes. He's slow, sluggish, heavy, but still lethal because of his strength, and hard to kill because of his armor. He's also the most recently defeated of the protectors, leaving him to be weakened, and actually easier to defeat than he would be if he had his full strength, but has not been able to recover just yet. Our adventurers better take advantage of this chance, before it goes away. 

Brownish Reddish hair, Big beard, messily braided, it looks like it was ****ed up during the fight. his armor, although usable, has cracks all over it, showing how hard the battle was. He stands at around 1,92 meters tall, towering over most, and he looks even bigger with his armor on, reaching over the 2 meter threshold. strangely, his sword does look well kept, actually even shining against the torchlight of the temple. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/1/2020 4:22:36 AM
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Coming Soon

Monster Tags: NPC

KingLubenio

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