Gargantuan Beast, Chaotic Neutral
Armor Class 16 natural armor
Hit Points 250 (40d10 + 30)
Speed 60 ft., Walk 10 ft., Fly 20 ft.
STR
27 (+8)
DEX
10 (+0)
CON
26 (+8)
INT
12 (+1)
WIS
17 (+3)
CHA
30 (+10)
Skills Arcana +10, Intimidation +9
Damage Resistances Bludgeoning, Psychic, Damage from Spells
Damage Immunities Cold, Thunder
Senses Darkvision, Passive Perception 9
Languages Primordial, Telepathy 250 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Amphibious. The whale can breathe both air and water.

 Spellcasting. The whale is a 18st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +9 to hit with spell attacks). The acolyte has following sorcerer spells prepared:

Cantrips (at will): dancing lightslightmage hand (the hand is invisible), prestidigitation

1st level (3 slots): charm personshieldthunderwave

2nd level (3 slots): blurlevitatesuggestion

3rd level (3 slots): feargaseous formslow

4th level (2 slots): confusionpolymorph

5th level (2 slots): animate objectscreation

6th level (2 slots): disintegrateglobe of invulnerability

7th level (2 slots): etherealnessteleport

8th level (2 slots): dominate monsterpower word stun

9th level (1 slot): time stop

Actions

Multiattack. The whale makes three attacks: two with its Tail Slam, one with its Splash Water.

Tail Slam. Melee Weapon Attack: +7 to hit, reach 15 ft., 5 targets. Hit: 37 (6d8 + 20) bludgeoning damage. 

Splash Water. Ranged Weapon Attack: +5 to hit, range 40/80 ft., 10 targets. Hit: 41 (8d8 + 10) cold damage.

Flip Boat. The whale attempts to flip a boat (if any in the vicinity). The whale rolls a Strength save (DC 15). Everyone in the boat and conscious rolls a Dexterity save (DC 15) to jump out of the boat. If they succeed they take 5 cold damage, if they fail they take 10 bludgeoning damage and 5 cold damage.

Reactions

Shield. The whale casts the shield spell.

Legendary Actions

The whale can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The whale regains spent legendary actions at the start of its turn.

Tail Slam. The whale uses its tail slam attack.

Flip Boat. (Costs 2 Actions) The whale uses its Flip Boat action.

Spell. (Costs 3 Actions) The whale casts a spell of 7th level or lower.

Description

An arcane whale is an aquatic mammal imbued with magical properties.

HelloThere5

Comments

Posts Quoted:
Reply
Clear All Quotes