Armor Class
17
(natural armor)
Hit Points
250
(3d8 + 2)
Speed
40 ft., Burrow 90 ft. It may only use this ability once every other turn.
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
5
(-3)
CHA
2
(-4)
Saving Throws
STR +8, CON +7
Damage Vulnerabilities
Necrotic
Damage Resistances
Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Prone
Senses
Passive Perception 15
Languages
--
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Traits
Relentless attack . If the boar moves at least 50 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra (5d6) slashing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be knocked prone and take 5d6 piercing damage.
Immortal (Recharges after a Short or Long Rest). If the boar takes 30 damage or less that would reduce it to 0 hit points or less, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (4d6 + 1) slashing damage.
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