Evasion. If Cassity is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Cassity instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Spellcasting. Cassity is a 6th-level Sorcerer. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Cassity can cast hellish rebuke at will and knows the following Sorcerer spells:
Cantrips (at will): light, mage hand, prestidigitation, message
1st level (4 slots): detect magic, identify, sleep, expeditious retreat
2nd level (3 slots): detect thoughts, hold person, misty step
3rd level (3 slots): counterspell, fly
Cassity may also use the Subtle Spell (1sp) Metamagic. She starts with 6 sorcery points.
Reliable Talent. whenever Cassity makes an ability check that lets her add her proficiency bonus, treat a roll of 9 or less as a 10.
Talented in all but blade. Cassity has disadvantage on saving throws against fear.
Stiletto. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Mother's Furry. a member of the Amontillado family gets advantage on one attack roll, ability check, or saving throw. this feature must be used before Cassity's next turn.
Cunning action. Cassity may do one of the following as a bonus action.
- Use Device -
- Dash -
- Disengage -
- Heart of Shadows - when activated it stays active until turned off as a cunning action. when active sound is not allowed to escape from a sphere designated by Cassity. It is centered on a point she can see and between 5 and 35 ft. in radius. the sphere can be moved or resized as a cunnin action.
Human Shield. If Cassity is hit by a melee attack he may redirect the attack into another creature within 5 feet of him and in range of the triggering melee attack. A hostile creature may resist this as if it was a grapple. The attack then hits the new target as if it hit Cassity , even if you would not normally hit the new target.
Distracted Move. Cassity may move his full movement in response to someone moving. this movement does not trigger opportunity attacks.
Lair and Lair Actions
Cassity's lair is wherever she is surrounded acompening Giovonni and his enforcers
Subtle renforcement . Giovonni gains 10 temparary hit points
Awareness. Cassity may make a perception check.
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