Large Fiend (Demon), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 150 (18d10 + 51)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +6, CON +8, WIS +6
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Invisible, Poisoned
Senses Darkvision 60ft, Passive Perception 14
Languages Abyssal, Gnoll, Telepathy 120
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Actions

Multiattack. The Shoosuva can make two attacks in any combination  

Bite. Melee Weapon  Attack: +8 to hit, reach 5 ft., 1 target. Hit: 27 (4d10 + 5) [Piercing] damage. 

Tail Stinger. MeleeWeapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 14 (2d8 + 5) [Piercing] damage. The target then must succeed on a DC 15 Constitution save or take 2d4  poison damage and be poisoned or half on a failure. While poisoned the target is also paralyzed. The save can be repeated at the end of each of its turns. 

Reactions

Rampage. When it reduces a creatures hit points to 0 it may use its reaction to move half its movement speed and make a bite attack

Legendary Actions

A the end of its turn it may use one of the these two actions 

Flame Spout. 15ft cone.  DC13 Dexterity save, deals 21(6d6) or half on a success  

Pack leader.  Commands a hellhound subordinate to make a bite attack

Description

These Shoosuva have spent so much time among the hell hounds it leads that its fur has taken the permanently charred color. It also has seemed to pick up a few tricks from the smaller pack members.

Monster Tags: Demon

Habitat: Underdark

YoshiRuler8

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