Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 14 (hide armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
14 (+2)
Skills Arcana +1, Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Spellcasting. The bugbear is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The bugbear knows the following sorcerer spells:

Cantrips (at will): fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): chromatic orb, detect magic, magic missile
2nd level (2 slots): blindness/deafness, scorching ray
3rd level (2 slots): fear

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, or 11 (2d8 + 2) bludgeoning damage if used in two hands.

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.

Bugbear cursers wield strange magic that they use to debilitate and hinder their enemies. Most bugbear cursers do battle from a distance and carry many unusual implements, components, and totems which they believe empower their magic.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

RickieTikiTavie

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