Small Fiend, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft., Fly 35 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Skills Stealth +6
Damage Resistances Cold, Fire
Senses Darkvision 60 ft., Passive Perception 11
Languages Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hellish Quickness (Recharge after a Short or Long Rest). The choked devil can take an extra action on its turn.

Winged. The choked devil can fly 35 feet.

Spider Climb. The choked devil can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The choked devil makes two tail attacks or two claw attacks..

Tail Thrust Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the choked devil can’t use this tail on another target (the choked devil has two tails). The choked devil has two tails. 

Burning Claws Melee Weapon Attack: +5 to hit, reach 5ft., one target. 5 (1d4 +3) Slashing damage plus 3 (1d6) fire damage. 

Monster Tags: DevilfiendSidekick

Habitat: ArcticUnderdark

SkyDaGuy

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