Medium Monstrosity, Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 24 (8d8 - 8)
Speed 40 ft., 40 ft. when on all fours, 25 ft. when on two legs
STR
9 (-1)
DEX
16 (+3)
CON
8 (-1)
INT
4 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +5
Skills Perception +6
Damage Vulnerabilities Fire
Damage Resistances Cold, Slashing
Senses Darkvision 60 ft., Passive Perception 16
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Paralyzing Gaze. If a creature starts its turn within 30 ft. of the coldfang and the two of them can see each other, the coldfang can force the creature to make a DC 15 Wisdom saving throw if the coldfang isn't Incapacitated. On a failed save, the creature is paralyzed with fear and is restrained for 1d10 rounds or until the coldfang breaks eye contact. At the end of each of the affected creature's turns, it may choose to make the saving throw again. On a success, the effect ends.

A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the coldfang until the start of its next turn, when it can avert its eyes again. If it looks at the coldfang in the meantime, it must immediately make the save.

Actions

As a free action on its turn, the coldfang can rise to stand on two legs or rest on four legs. It can only use the claw attack when standing on two legs.


Bite.
 Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  5 (2d6 -1) piercing damage.

Claw. +1Magical Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  11 (2d6 + 5) slashing damage.

Description

Deceptively nimble for a reptile of its size, coldfangs are terrifying beasts. Their claws and hide are made of a special enchanted silver that they are born with, which make them targets for foolhardy adventurers who ignore the coldfangs' ability to paralyze their prey with sheer terror. Armor made from their scales is rumored to provide excellent elemental protection. To warn enemies away their tails are tipped with a rattle that sounds akin to stones grinding against one another. Not just merely cold blooded, coldfangs suck the heat from the very air around them, chilling even the most resilient of adventurers. Coldfangs are brought into the world through a summoning, and bound magically to guard an important room or precious items. They can also take a more proactive role as hunters of thieves, made to either attack indiscriminately or to search for a specific item. Coldfangs can magically sense all thieves within a 1-mile radius of themselves, making it a paltry matter for them to locate brigands. While not particularly intelligent or thoughtful, Coldfangs will pursue their task with relentless energy to the exclusion of all else. With no need for food or water, this makes them formidable foes even to seasoned adventurers.

Habitat: Mountain

Pansy_Tor21

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