Small Beast, Neutral Good
Armor Class 16 Leather Armor
Hit Points 39 (6d6 + 3)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
17 (+3)
INT
10 (+0)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws DEX +7, CON +5, WIS +6
Skills Acrobatics +7, Athletics +4, Nature +2, Stealth +7, Survival +6
Senses Passive Perception 14
Languages Grung --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Loyaltie: By being spared when he was near death, he vowed to return the favor. He wandered through forests, mountains and caves and trained hard until he was a true fighting master. He even acquired some magical knowledge, which enables him to cast spells. When it came to spells and weapons/fighting styles, he was inspired by the people who had spared him.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 +2 piercing damage.

Quarterstaff: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 +4 Bludegeoning damage.

Shortbow: Ranged Weapon Attack: +7 to hit, reach 80/320 ft., one target. Hit: 1d6 +7

Reactions

Dodge-Attack: resistant to the next incoming damage, attacks with the Quarterstaff in one hand (1d6 +4). You can use this reaction 4 times a day.

Legendary Actions

Roundhouse Kick:You jump on your Quarterstaff and go around in circles.Each enemy must create a Dexterity Saving Throw against a Save DC of 17 or get 5d6 +8 bludgeoning damage on a failed save,  or half as much damage on a successful one. No matter if they manage it or not, they are knocked prone. You can only use this Legendary Action 2 times a day.

Monster Tags: Misc Creature

Habitat: ForestHillMountainUnderdark

Vuvoni

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