Medium Humanoid (Dwarf), Lawful Good
Armor Class 17 (splint)
Hit Points 126 (14d10 + 42)
Speed 30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +9, CON +7
Skills Athletics +9, History +4, Intimidation +3, Persuasion +3
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Passive Perception 11
Languages Common, Dwarvish, Giant Any one language (usually Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Brutal critical. Conrad can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

Danger Sense. Conrad has advantage on Dexterity Saving Throws against effects that he can see. such as traps and spells. To gain this benefit. Conrad cannot be Blinded, Deafened or Incapacitated. 

Actions

Multiattack. Conrad makes three Greataxe attacks.

Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.

 

Description

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Alundril

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