Tiny Aberration, Chaotic Neutral
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., Fly 50 ft.
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Damage Resistances Acid, Cold, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison
Senses Darkvision 120 ft., Passive Perception 12
Languages Chaos Motes have no known form of communication.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Consume Life. As a bonus action, the Chaos Mote can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the Chaos Mote regains 10 (3d6) hit points.

Ephemeral. The Chaos Mote can't wear or carry anything.

Incorporeal Movement. The Chaos Mote can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination. The Chaos Mote sheds dim light in a 5- to 20-foot radius. The Chaos Mote can alter the radius as a bonus action.

Actions

Corrupt. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) necrotic damage.  On a Critical Hit, the target also receives 1 point of Taint.

Inhabit.  Melee Spell Effect:  The Mote moves next to a corpse and is removed from play.  The corpse animates as a Zombie, but inflicts an extra 5 (1d8) necrotic damage with its attacks.  If the Zombie is destroyed, the Mote is returned to play in an adjacent square of its choice.  The Mote cannot ever reanimate a corpse it has used.

Description

Chaos motes are semi-sentient pieces of Chaos in the world, ever seeking to increase Chaos.  Sentient beings are anathema to a Chaos Mote, being among the most Ordered of life, but Motes hate all life.  They delight - as much as they have emotions - in disrupting carefully planned activities such as laboratory experiments, rituals, or complex engineering, but aren't smart enough to specifically seek out such things.

Chaos Motes prefer to animate corpses when threatened, as they do not like risking their limited existence.  They can be prevented from doing so by a protection from alignment spell or bless cast on the corpse, or by the simple expedient of setting the corpse on fire.  Likewise, once inside a corpse, the same methods will trap the Mote within, allowing it to be destroyed once the corpse is destroyed.

Monster Tags: abberation

Habitat: ForestSwampUrban

ThelonFairblade

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