Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The bear makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 6) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 6) slashing damage.
Mighty Gash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 42 (3d12 + 6) slashing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Towering Presence. Each creature of the alpha’s choice within 120 feet of it and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the alpha is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the alpha’s Towering Presence for the next 24 hours.
The alpha can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The alpha regains spent legendary actions at the start of its turn.
Attack. The alpha makes one claw attack or bite attack.
Move. The alpha moves up to half its speed.
Crippling Swipe. The alpha makes one mighty gash attack.
Deafening Roar. The alpha uses its Towering Presence and each creature of the alpha’s choice within 120 feet of it must make a DC 18 Constitution saving throw. On a failed save, the creature takes 6 (2d6) thunder damage and is deafened until freed by the greater restoration spell or other magic. On a success, the creature takes half damage.
Comments