Medium Humanoid (Any Race), Lawful Evil
Armor Class 16 (studded leather, shield)
Hit Points 80 (4d12 + 25)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws STR +6, DEX +4, CON +5
Skills Athletics +10, Intimidation +5
Senses Passive Perception 12
Languages Undercommon Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: (2d6 + 4) piercing damage, or (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit:  (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Description

Gladiators battle for the entertainment of raucous crowds. Cato has the brutality of a gladiator and the finesse of a monk. He will fight to death ruthlessly to claim his prize. 

Monster Tags: NPC

Habitat: Urban

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