Medium Beast, Unaligned
Armor Class 13
Hit Points 13 (4d6)
Speed 100 ft., Climb 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
16 (+3)
CHA
7 (-2)
Skills Perception +5, Stealth +7
Senses Passive Perception 15
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sight. The panther has advantage on Wisdom (Perception) checks that rely on sight.

Double Dash. The Cheetah can Dash using it's bonus action and the speed is doubled. It can sustain this speed for three rounds after which has to make a [Tooltip Not Found] check (DC5) for each subsequent round dashing(adding +5 to the check each time). On a fail, the Cheetah suffers one level of exhaustion.

Trip Attack. When a Cheetah uses the Dash action to pursue a creature, it can attempt to trip the creature(DC13) within 5ft of it. On a fail, the target falls prone at which time the Cheetah can make one Bite attack.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 1 piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 + 1 slashing damage.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

jiannazzone

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