Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead. It is particularly drawn to bovines but does not distinguish between other types of creatures whether they be beasts, humanoids, or otherwise.
Misty Form. The mist can occupy another creature’s space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires fingers or manual dexterity.
Despair of Orcus: Upon first seeing the mist, a creature must make a DC 15 Wisdom saving throw or suffer the frightened condition until the beginning of its next turn.
| d6 | Effect |
|---|---|
| 1–3 | Apathy. The character has disadvantage on death saving throws and on Dexterity checks for initiative, and gains the following flaw: “I don’t believe I can make a difference to anyone or anything.” Bovines stare listlessly and do not eat or drink. |
| 4–5 | Dread. The character has disadvantage on all saving throws and gains the following flaw: “I am convinced that this place is going to kill me.” Creatures move at double their speed away from the Bovine Mist of Orcus. |
| 6 | Madness. The character has disadvantage on ability checks and saving throws that use Intelligence, Wisdom, or Charisma, and gains the following flaw: “I can’t tell what’s real anymore.” Creatures move at maximum speed in a random direction, continuing with a dash action, and are forced to make a shoveattack the first creature they encounter. |
If a character is already suffering a despair effect and fails the saving throw, the new despair effect replaces the old one. After finishing a long rest, a character can attempt to overcome the despair with a DC 15 Wisdom saving throw. (The DC is higher because it’s harder to shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character.
A Calm emotions spell removes despair, as does any spell or other magical effect that removes a curse.
It moves into the space of the creature closest to it, preferring bovine creatures over all others. Any creature starting its turn while enveloped by its misty form is painfully chilled to the bone as per the Chill touch spell, dealing 5 (1d8) necrotic damage.. Bovines killed by this effect are immediately raised and become uncows.
Description
This frightening mist forms in areas of the surface in the vicinity of subterranean temples to Orcus, Demon Prince of the Undead. The mist leaves the temples after conclusion of the rites of worship to Orcus have occurred during the full moon, during which a sacrificial cow has been ritually slain on the altar.
Bovines affected by the Madness or killed by the Chill touch effect of its mist described above on the Despair of Orcus table undergo a permanent change which causes them to undergo demonic transformation into undeath. See Uncow monser.
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