Armor Class
14
Natural Armor
Hit Points
42
(5d12 + 10)
Speed
40 ft.
STR
19
(+4)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
13
(+1)
Saving Throws
STR +6, CON +4
Skills
Athletics +6, Intimidation +3, Stealth +4
Damage Resistances
Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Common, Goblin
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Rage. The berserker has advantage on Strength checks (including Athletics) and Strength saving throws.
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 2d6 damage from the attack.
Actions
Multiattack. The berserker makes two melee attacks or two ranged attacks.
Greataxe (melee 5 ft) +6: 1d12+6 slashing
Handaxe (melee 5 ft) +6: 1d6+6 slashing
Handaxe (ranged 20/60 ft) +6: 1d6+4 slashing
Comments