Large Monstrosity, Lawful Evil
Armor Class 15 Natural Armor
Hit Points 133 (14d10 + 56)
Speed 40 ft.
STR
17 (+3)
DEX
8 (-1)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws CON +7
Damage Resistances Thunder
Damage Immunities Lightning
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the bluespawn thunderlizard moves at least 30 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d6 piercing damage.


Electricity Link. As a bonus action, a bluespawn thunderlizard can deal 3d6 lightning damage to all creatures in a line between itself and another bluespawn thunderlizard. A successful Dexterity saving throw (DC 15) halves the damage.

Actions

Gore (melee 5 ft) +6: 2d8+3 piercing


Trample (melee 5 ft) +6: 2d10+3 bludgeoning


Thunderclap. The bluespawn thunderlizard releases a blast of sonic energy in a 20-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 4d6 thunder damage on a failed save, or half as much damage on a successful one.

MorningStar625

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