Charge. If the bluespawn thunderlizard moves at least 30 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d6 piercing damage.
Electricity Link. As a bonus action, a bluespawn thunderlizard can deal 3d6 lightning damage to all creatures in a line between itself and another bluespawn thunderlizard. A successful Dexterity saving throw (DC 15) halves the damage.
Gore (melee 5 ft) +6: 2d8+3 piercing
Trample (melee 5 ft) +6: 2d10+3 bludgeoning
Thunderclap. The bluespawn thunderlizard releases a blast of sonic energy in a 20-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 4d6 thunder damage on a failed save, or half as much damage on a successful one.
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