Small Elemental, Neutral Evil
Armor Class 14
Hit Points 18 (4d6 + 5)
Speed 30 ft., Fly 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2, Stealth +3
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Terran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst (Ignition). When the mephit dies from fire damage, it detonates. Each creature (including other mephits) within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Death Burst. When the mephit dies from non-fire damage, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

False Appearance. While the mephit remains motionless, it is indistinguishable from a lump of coal.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Choking Breath (Recharge 6). The mephit exhales a 15- foot cone of choking ash. Each creature in that area must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: MountainSwamp

ZilchDonkey

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