Tiny Dragon, Chaotic Neutral
Armor Class 13 natural armor
Hit Points 65 (10d4 + 40)
Speed 40 ft., Fly 80 ft.
STR
7 (-2)
DEX
16 (+3)
CON
19 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +5
Condition Immunities Paralyzed, Unconscious
Senses Darkvision 60 ft, Passive Perception 11
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The drake's innate casting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At Will: friends, vicious mockery

5/day: calm emotions, dissonant whispers, ray of sickness, hideous laughter

3/day each: confusion, invisibility

Forgetful Spellcasting. When a alehouse drake targets a creature with a mind-affecting spell,the creature must succeed a DC 15 Wisdom save or immediately forgets the source of the spellcasting.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

ClawMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) slashing damage.

Breath Weapon (Recharge 6). An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud becomes poisoned as if drunk for 1 minute and must make a DC 14 Constitution saving throw or be stunned for 1d6 rounds.

Discombobulating Touch. An alehouse drake can make a melee weapon attack that grants its target a +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. The effect lasts for 1d4 rounds. The target can make a DC 13 Charisma saving throw at the end of each of its turns, ending the effect on a success.

Description

This plump little creature reclines with a dazed look in its eyes and the suggestion of a grin on its fanged jaws.

Scaled Barflies. Alehouse drakes squat in busy bars, rowdy taverns, and bustling inns. A bane or savior to every bartender and innkeeper, alehouse drakes enjoy pushing patrons' emotions, driving crowds to ecstatic cheers or bloody bar fights.

Alehouse drakes make their homes in cities and towns, although older drakes settle down in roadside coaching inns. In the former situations, they are often troublemakers or pranksters, but in the latter circumstances, they usually befriend the proprietor and help manage flared tempers and weepy drinkers in return for living space and a generous tab.

Relentless Gossips. Alehouse drakes gossip endlessly. Perched in hiding places throughout busy taverns, they overhear many stories, and often trade in information, making them good sources for news about town. More devious and ill-mannered alehouse drakes resort to blackmail, but usually only to secure a comfortable spot in their chosen tavern.

Family Heirlooms. Alehouse drakes are one to two feet long on average and weigh about 18 lb. with a plump belly. Their scales are deep amber with cream or white highlights, and they possess glittering, light-colored eyes. The oldest recorded alehouse drake lived just past 400 years--some are quite beloved by innkeeping families and are treated a bit like family heirlooms.

Previous Versions

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4/3/2020 4:54:16 AM
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Habitat: Urban

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