Medium Humanoid (Elf), Lawful Neutral
Armor Class 18 (breastplate, shield)
Hit Points 331 (39d8 + 156)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
22 (+6)
CHA
22 (+6)
Saving Throws CON +11, WIS +13, CHA +13
Skills Arcana +10, Insight +13, Perception +13, Religion +10, Stealth +11
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 21
Languages Common, Elvish, Undercommon
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Elven Accuracy. If the bright queen has advantage on any of her attack rolls, she rolls an additional d20 and takes the highest result.

Fey Ancestry. The bright queen has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Innate Spellcasting. The bright queen’s innate spellcasting ability is Charisma (spell save DC 21). She can innately cast the following spells, requiring no material components:

At will: dancing lights, detect magic, gift of alacrity*

1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion, wristpocket*

Luxon's Favor. As a bonus action, the bright queen can bestow the Luxon’s blessing on one ally she can see within 30 feet of her. The ally takes 5 (2d4) radiant damage but has advantage on attack rolls, ability checks, and saving throws it makes until the end of its next turn.

Magic Resistance. The bright queen has advantage on saving throws against spells and other magical effects.

Fragment of Possibility. When the bright queen casts a dunamancy spell of 1st level of higher, she gains a fragment of possibility (see luxon beacon). The bright queen can only have one fragment of possibility at a time.

Spellcasting. The bright queen is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 21, +13 to hit with spell attacks). The bright queen has the following cleric spells prepared:

Cantrips (at will): guidance, sacred flame, sapping sting*, thaumaturgy, toll the dead, 

1st level (4 slots): bane, cure wounds, guiding bolt, magnify gravity*

2nd level (3 slots): fortune's favor* hold person, immovable object*, spiritual weapon

3rd level (3 slots): bestow curse, pulse wave*, spirit guardians

4th level (3 slots): banishment, gravity sinkhole*, guardian of faith

5th level (3 slots): flame strike, mass cure wounds, temporal shunt*

6th level (2 slots): blade barrier, gravity fissure*, heal

7th level (2 slots): divine word, tether essence*

8th level (1 slot): dark star*, reality break*

9th level (1 slot): ravenous void*, time ravage*

* Dunamancy spells

Sunlight Sensitivity. While in sunlight, the bright queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The bright queen makes three beacon staff attacks.

Beacon Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 14 (4d6) radiant damage. In addition, the target must succeed on a DC 21 Wisdom saving throw or become frightened of the bright queen for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The bright queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The bright queen regains spent legendary actions at the start of her turn.

Beacon Staff. The bright queen makes one attack with her beacon staff.

Command Allies (Costs 2 Actions). The bright queen chooses up to six creatures she can see within 60 feet of her. If a chosen creature can see or hear the bright queen, it can immediately use its reaction to make one weapon attack, with advantage on the attack roll.

Cast a Spell (Costs 1–3 Actions). The bright queen expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.

Description

Leylas was present when the first beacon was found a millennium ago, and has lived eight lifetimes of intense struggle and self-discovery since. She built the dynasty around her journey, spearheaded the recovery of the four beacons known to the Kryn, and died numerous times in the defense of her people. Leylas Kryn is deeply revered and respected as a mighty warrior, an empathic leader, and the elder Umavi who guides her people in the light of the Luxon. Her behavior has grown erratic at times, worrying her trusted inner circle, but she is far too driven to acknowledge such weakness in a time of war.

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/28/2020 1:19:56 PM
8
1
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4/3/2020 12:25:02 PM
26
3
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Coming Soon

Monster Tags: elfhumanoid

Habitat: UnderdarkUrban

Darthvenexus

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