Huge Dragon, Chaotic Evil
Armor Class 21 Natural armor
Hit Points 575 (29d20 + 290)
Speed 100 ft., Walk 55 ft.
STR
24 (+7)
DEX
27 (+8)
CON
30 (+10)
INT
20 (+5)
WIS
21 (+5)
CHA
28 (+9)
Saving Throws CON +18, WIS +13, CHA +17
Skills Deception +9, Intimidation +17, Perception +13, Persuasion +9
Damage Resistances Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Tremorsense 10ft, Truesight 120ft, Passive Perception 23
Languages Only languages knew in life
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Spellcasting. The Blood Dragon  is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 25, +16 to hit with spell attacks). The blood dragon has following Sorcerer spells prepared without needing any components:
Cantrips (at will): Firebolt, Mage Hand, Control Flames, Bonfire, Shocking Grasp.
1st level (4 slots): Chaos Bolt, Chromatic Orb, Shield, Ray of Sickness                    2nd level (3 slots): Mind Spike, Aganazzar's Scorcher, Phantasmal Force                        3rd  level (3 slots): Lighning Bolt, Fireball, Thunder Step

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: + 15 to hit, reach 15 ft., one target. Hit: 12 (2d10 + 7) slashing damage. 

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 7) piercing damage. 

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions
The Blood Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. A Blood Dragon regains spent legendary actions at the start of their turn.
  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

The Blood Dragon is a primal species of dragon. With large bat like wings, and a horizontal spade like tail fin, it is built to fly for long distances. This allows it to fight in mid air. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2019 11:00:11 AM
2
0
1a
Coming Soon
9/8/2019 11:04:51 AM
0
0
1b
Coming Soon
4/3/2020 12:57:19 PM
45
3
1c
Coming Soon

Habitat: DesertMountain

FarwinMageBlood

Comments

Posts Quoted:
Reply
Clear All Quotes