Special Trait Name. Fear morph
Spellcasting. The clown is a 5-level spellcaster. Its spellcasting ability is dex (spell save DC 15, +5 to hit with spell attacks). The clown has following wizard spells prepared:
Cantrips (at will): polymorph
5th level (100 slots): Detect thought
Action Name. punch
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 13 (2d10 + 5) Bludgeoning damage.
Action Name. nose throw
Action Ranged Attack. Ranged Weapon Attack: +2 to hit, range 20/100 ft., 1 target. Hit: 30 (6d10 + 0) acid damage.
Reaction Name. Fearful touch
once the Clown attacks or something touches it the target must make a 19 DC wisdom saving through or be frightened until the end of the clowns next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
The clown, while it looks harmless from a distance, is not once you get close to it you slowly begin to see its shape change from a nice laughable clown to a distorted creature. while still retaining the makeup that it had on the smile is contorted into a crazed grin and sharp teeth are as well the eyes of the clown start to glow red and the hands turn black and rotted.
Lair and Lair Actions
most of the time hanging out outside of the tent that it calls it's home is the circus with a big tent that is slightly tattered. this is because while the circus may be its home most of the time the circus has been abandoned and all that is left is a horde of clowns.
Lair Actions
none.
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