Spore Illusion. Any who take in de Dryads spores will fall victim to the illusions the Dryad wants them to see, smell or hear. creatures that are experiencing these illusions will have the chance to escape by making a intelligence saving throw (DC 14). once the creatures escape the illusions they percieve their surroundings as normal and will not fall for it again.
Spellcasting. The Corrupted Dryad is a spellcaster. Its spellcasting ability is CHA (spell save DC 14, +4 to hit with spell attacks). The Corrupted Dryad has following spells prepared:
Cantrips (at will): Release Spores
2nd level (2 slots): Barkskin, Aid
Entangle. Enter the description for your action.
Multi Slash attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (2d10+5) Slashing damage.
Barrage of Needles. Ranged Weapon Attack: +5 to hit, range 60 ft., 1 to 3 targets. Hit: 21 (10d4 + 3) Piercing damage.
The Dryad Shoots 10 needles from his hand at 1 to 3 targets, the damage is split between the targets. the Dryad can only do this once every 3 Rounds.
Branch Bow. Ranged weapon attack: +6 to hit, Range 120 ft., 1 target. Hit: 13 (2d10 + 3) Piercing damage + 4 poison damage every turn (5 turns)
The Dryad uses it's bow to shoot a poisonous arrow to a target
Nature's revenge. Once the dryad suffers a melee attack it will try to entangle the weapon and attacker. this can be evaded if the attacker succeeds on a DEX saving throw (DC 10)
Description
The Dryad is a collection of roots and bark that have taken the shape of a humanoid. the fingers are long and sharp. The eye's have a red glow. The Dryad has a bow made of woven roots.
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