War Cry. 1/d as a free action, the War Chicken may let out a furious cry for aid bringing 2d4 regular chickens to it's aid..
Multiattack. The War Chicken may make three attacks with a max of two talon attacks and one peck or Two Peck attacks and one Talon Attack.
Peck. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) piercing damage.
Talon Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Uncanny Dodge. When an attacker that it can see hits with an attack, it can use its reaction to halve the attack’s damage against itself.
The War Chicken can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The War Chicken regains spent legendary actions at the end of a long rest.
Piercing Pecker (Costs 2 Actions). The War Chicken uses its natural magical ability to enhance its speed entering into a series of peck attacks. Magical Attack +10 to hit, reach 5 ft., one target. Hit: (8d4+2) piercing damage.
Acid Poop (Costs 1 Action). While Roosting on the head or body of another creature it may poop an acidic substance. The creature must make a DC 18 Dex Saving throw or take 1d12 +4 Acid damage or half as much on a successful one.
Description
This chicken has three forms.
Chicken Form.The first of a regular chicken either red, black and white, or pure white. (Plymouth, Leghorn or Rhode Island Red) It is regular sized and often comes accompanied with armor.
Large Chicken. The chicken when reintroduced to their lair or fed one of their eggs will enlarge into a Huge creature (Attacks double to hit, and damage). STR become 24.
Demon. When killed, the War Chicken sheds its skill and materializes into its natural body of a Demon. (Type of Demon Varies)
Lair and Lair Actions
War Chickens lair in down in the earth, the under dark and plane of the damned, dwelling in caverns, or within the deep burrows of abandoned mines and dwarven strongholds.
With its eggs well protected deep within the lair, a chicken spends as much of its time patrolling its nest as well as roosting in it. For a war chicken, its young are a means to help it conquer the world.
Lair Actions
On initiative count 10 (losing initiative ties), the War Chicken takes a lair action to cause one of the following effects; the War Chicken can’t use the same effect two rounds in a row:
- Toxic air. Every foreign creature must roll a constitution saving throw DC 14 or be knocked unconscious.
- Stifling Heat. Roll a constitution saving throw DC 10 or take a level of exhaustion.
- Sludgy Footing. Roll a Dex saving throw DC 15 or have disadvantage on all Melee attacks.
Regional Effects
The region containing a legendary War Chicken’s lair is riddled with holes and tunnels, which creates one or more of the following effects:
- If Combat lasts more than 8 rounds, the caves will collapse changing the landscape.
- Cracks and fissures are also cracks to the abyss. Sometimes Demons may slip through these fissures.
If the War Chickens dies, these effects fade over the course of 3d20 days.
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Posted Apr 11, 2020Any Comments?