Medium Undead, Any Evil Alignment
Armor Class 15 (Natural Armor +2 if using the shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Acrobatics +5, Athletics +4, Perception +4
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages The languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

For the Captain! For the Admiral! If one or more Wight Captains is within 30 feet of the cursed deckhand, it gets +2 to hit and +1 to damage rolls. If the Admiral Charnog is within 60 feet it gets +4 to hit and +2 to damage rolls. Both conditions are not cumulative.

Close quarters fighter. The cursed deckhand ignores the disadvantage of using a ranged weapon in close combat. 

Sure-Footed. The cursed deckhand has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The cursed deckhand two cursed shortsword attacks. If not equipped with a shield, it can make one bonus attack with its poisonous pistol. 

Cursed Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) cold damage.

Poisonous Pistol. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

Habitat: CoastalSwampUnderdarkUnderwater

Michael_Muench