Armor Class
14
(natural armor)
Hit Points
43
(5d10 + 15)
Speed
30 ft., climb 20 ft.
STR
22
(+6)
DEX
15
(+2)
CON
17
(+3)
INT
5
(-3)
WIS
8
(-1)
CHA
7
(-2)
Skills
Perception +1
Damage Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid, Poison
Condition Immunities
Poisoned
Senses
Blindsight 120 ft., Passive Perception 9
Languages
Abyssal, Infernal, Telepathy 100 ft.
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The voor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The voor's weapon attacks are magical.
Actions
Multiattack. The voor makes two attacks with its claws or two attacks with its tentacles. If the claws attacks both hit, they deal an extra 13 (2d6+6) points of slashing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d6+6) slashing damage.
Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d6+6) piercing damage.
Description
Voors, known among fiends as “lashers,” are hulking brutes primarily used as guardians and protectors of a fixed location, or as the bodyguards and enforcers of a lesser fiend or underling.
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