Medium Humanoid, Chaotic Neutral
Armor Class 13 Leather
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +4, INT +1
Skills Athletics +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Thieves' Cant, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cunning Action. The pirate can take a bonus action on each of their turns to take the Dash, Disengage, or Hide action.

Dueling. When the pirate is wielding a melee weapon in one hand and no other weapons, they gain a +2 bonus to damage rolls with that weapon.

Fancy Footwork. During their turn, if the pirate makes a melee attack against a creature, that creature can’t make opportunity attacks against the pirate for the rest of their turn.

Actions

Multiattack. The pirate can make two dagger attacks on their turn.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage. 

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage. 

Description

Auger Pirates are the men and women who serve the Augers, a circle of secret pirate chieftains who roam the seas targeting merchant vessels for profit.

Monster Tags: Human

Habitat: CoastalUnderwaterUrban

OrpheusMuse

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